At the beginning of each round of When I Dream, one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are: "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile.
Don't just take our word for it! Check out this review of When I Dream.
The love for this game is positively stratospheric! To take their creation to the next frontier, Repos Productions sent a copy of When I Dream into space and the great beyond. To infinity...