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Next Week's New Releases! wc 13h October 2025

Next Week's New Releases! wc 13h October 2025

Railroad Tiles

Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community.

The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible - be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating - as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance!

The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

The Four Doors

The Shadow Veil wants to cover the land with darkness, so your challenge in The Four Doors is to collect the relic from behind each door, then gather everyone at the beacon in order to light it.

On a turn, a player takes up to three actions: drawing a card, moving to an adjacent door, giving a card (or relic) to someone at your door, illuminating a shadow card from your door by discarding a card that bears a lantern of the same color, or finding a relic by discarding four cards of the color matching your door. Each adventurer has a special power that modifies an action or offers a new action.

Each door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action on its own, sometimes not.

To end a player's turn, they draw two cards, then place "shadows" from the deck equal to the shadow level. If a fourth card would be placed on either side of a door, flip the card to its partially closed side; if the door would flip a second time, remove it from play. If the players don't already have this relic, they lose.

Each time players need to shuffle the deck, the shadow level increases — and this level will increase more quickly as the game progresses since some cards, such as spells that provide a one-time effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level tops out, the players lose.

Final Girl: Bad Times at Buddyland

Final Girl Feature Film Box

For years Billy Bear and his animatronic Buddies entertained kids and adults alike. Now Billy is out to kill you and anyone else in his path—and joining him might be one, two, three, or all seven Buddies... the variable setup will make it a surprise each time. Be sure to turn off Billy’s power supplies or he’ll just keep recharging. Good luck surviving the night!

Buddyland might look a little run down but there’s still fun for everyone at the arcade. Use tokens to activate the pinball, claw or skee-ball machines. There’s even a party room that can accommodate any size group, large or small. Be sure to call and book your party today!

Requires Final Girl Core Box to play.

Sunrise Lane

Sunrise Lane

In Sunrise Lane, players take on the role of construction companies attempting to build up a residential neighborhood, and to do this, they need to pick prestigious plots of land on which to build houses and town structures.

In more detail, the game board depicts a grid of spaces that each show 1-5 dots in a single color, and each player has a set of colored House pieces, with the colors having no connection to the space on the board. On a turn, you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building, then draw a card.

When you build, you must build adjacent to a pre-existing structure (or the central space at the start of the game), and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards, after which you place 1-5 of your House pieces on this space, then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next adjacent to the last one you built.

When a player has 2 or less House pieces in their supply, the game ends, then players score endgame points, with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally, points go to the player with the longest group of adjacent buildings.

More New Releases!

Board Games:

Star Wars: Legion - Galactic Republic Starter Set
Star Wars: Legion - Separatist Alliance Starter Set
Bloomchasers: A Delightfully 3D Game of Flowers and Wits
Speedy Pants
Similo: Fantastic Beasts
Spotlight
UNO H2O to Go
Trump Cards

RPGs:

Darktide: Extraction - Wrath & Glory: Warhammer 40,000 Roleplay
Imperium Maledictum Inquisition Player's Guide: Warhammer 40,000 Roleplay
Imperium Maledictum Inquisition GM's Guide: Warhammer 40,000 Roleplay
Imperium Maledictum Inquisition Collectors Edition: Warhammer 40,000 Roleplay
Macharian Requisition Guide - Imperium Maledictum: Warhammer 40,000 Roleplay

Looking for more?
Come and see us in store!

CARDIFF | BRISTOL

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