Players take on the role of a member of The Society, a gathering of notable con artists who come together once a year to show off their craft by proving who can steal the most loot from the mark without getting caught. Loot is lifted from the mark by playing one of five action cards, most of which work best when played alone.
But tread carefully: while many pieces of loot have unique abilities that can affect the game, each carries a suspicion value. So when Constable Cramphorn is revealed from the last ten cards of the loot deck, the player with the highest suspicion score is apprehended, leaving the rest to compare the value of their ill-gotten gains to determine who is the most dirty and rotten of the Scoundrel Society.
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