Inside the house, you spend courage to move to a new room to collect items, attack ghosts, capture imps, bargain with apparitions, or gain the companionship of a house cat. Players will attack ghosts by rolling a die that will be augmented by the pets and tools that they have collected in their inventory. Imps may be captured by using a net. Apparitions, which appear only in the attic, will require the sacrifice of one item in inventory.
Each player has a limited amount of inventory and courage and a unique skill. They must manage their inventory and courage to defeat the ghosts and to venture further into the house.
Once a certain number of baddies have been removed from the haunted manor, players calculate their scores by gaining a dollar value for every ghost defeated, apparition dispelled, imp released, painting sold, item remaining in their inventory, and personal bonus collected. The player earning the most money wins.