Knights of the Round: Academy: Essentials:
- No. of players: --
- Playing time: -- minutes
- Age: --+
Knights of the Round: Academy: - Rules of Play says:
Knights of the Round: Academy is a highly narrative RPG inspired by shonen anime, 90s super and real robots, Japanese school comedies and JRPGs.
Your Student, that is, a player character, is defined by their Traits, words or short phrases that describe something they can do (Hide, Shoot), which they have studied (Ancient History, Sidhe Magic ) or simply have a talent for (Finding the way, Convincing). A Trait could also be an iconic object (Excalibur, my father's watch), a faithful pet (My steed, My familiar), or a relationship with someone (My new family, Geneva).
You can use Traits to add dice to a Test if you can find a way to describe how a Trait will help you in the Scene. You'll also be able to get your Student to push their Limit by spending points to influence what happens. Every Student you play will have to juggle ruthless rivals, grueling workouts, teenage love affairs and monsters from the past of a war-torn planet.
The Corebook is 352 pages, with everything you need to play: options for Students (seven Lineages, fifteen Jobs, ideas and suggestions for Traits, Nemesis, Flaws...), Places, Threats, and a guide to the Academy and its life. Also, for the Storyteller, a rich chapter on how to run the game and make it look like a real anime.