In a round, each player takes a place card, e.g., "in the attic" or "under the dock". Someone flips over a thirty-second timer, then everyone searches the face-down mess cards to try to find items appropriate for their particular (secret) location.
Once time runs out, someone reveals one of the "Which Way" cards, then players pass their mess cards in the indicated direction. All the place cards are revealed in the center of the playing area, then everyone tries to guess which location matches with the cards they hold. If they guess correctly, both the guesser and the messmaker score points.