Gregor's Guide to Gates: Essentials:
- No. of players: --
- Playing time: -- minutes
- Age: --+
Gregor's Guide to Gates: - Rules of Play says:
Welcome, gamesmasters! Use these unusual gates to travel between worlds, demiplanes, and dimensions!
Within the pages of this slim, saddle-stitched book are magic portals, gateways to other worlds that are usable in most fantasy roleplaying games. (Especially games that are based on the classic RPG we all know and love.)
Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.
Sprinkle these gates across your campaign and watch as the player characters stumble their way into endless adventure!