Fate Worlds: Worlds Take Flight
Fate Worlds: World's Take Flight - Rules of Play says:
Looking for a ready-made setting to bring to your Fate table? Fate Worlds: Worlds Rise Up brings four outstanding settings to stimulate your imagination and get you gaming fast.
This supplement compiles four previously-electronic-only releases:
- Masters of Umdaar: The fallen world of Umdaar is home to cyborg insects, merciless warlords, and lasers—lots and lots of lasers. Quest for long-lost artifacts of power and return hope to your people.
- Nest: There is a place where children go to slay dragons, solve riddles, and learn magic, only to grow up and forget these fantasies. Protect your past from something terrible and very, very real.
- Psychedemia: Students at a psionic academy are caught in a struggle between their new alien friends and the school faculty. Bring your psychic powers to bear to protect your friends and broker peace.
- Behind the Walls: Being in prison is bad enough, but when the world outside goes silent post-nuclear attack, it’s hard to know what to think. Find a way to survive the cell block chaos, because it just might be safer behind the walls.
Fate Worlds. All the worlds. Your stage.