Energy Empire: The Manhattan Project
Energy Empire: The Manhattan Project Essentials:
- No. of players: 1 - 5
- Playing time: 60 - 120 minutes
- Age: 13 +
Energy Empire: The Manhattan Project - Rules of Play says:
FROM THE ASHES OF WAR, NATIONS RISE TO POWER IN THE ATOMIC AGE. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy Empire" is set in the same "universe" as "The Manhattan Project", but is a stand-alone game, not an expansion.
"Energy Empire" uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling “energy dice” that represent nuclear, coal, oil, solar, and other forms of energy.
Stand alone game, part of The Manhattan Project line from Minion Games.
Energy Empire: The Manhattan Project Review:
Don't just take our word for it! Check out this review of Energy Empire: The Manhattan Project: