In this book, we present seven ready-to-play, Tier IV adventures for 5e, intended to take player characters to 20th level. Each of these adventures ends with an epic battle against a single CR 30 dragon.
Great Wyrms of Drakha also includes a slew of new magical items, new creatures, and an entirely new rules systems to handle boss fights, to make them even more deadly and memorable.
The Azhurma await you at the end.