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Anomia 2.0

£15.00
SKU ANO_2
Anomia: [uh-NO-mee-uh] –
Noun –
1) A problem with word finding or recall.
2) Chaos.
3) The game where common knowledge becomes uncommonly fun!

What’s in the box?

Two decks, each with 92 unique playing cards and eight wild cards

How to play:

Pick which card deck you want to play with and shuffle! Split into two piles to form the draw piles.
The first player draws a card from either pile and quickly flips it face up in front of them so everyone can see it.
Play continues clockwise until a match is found! When symbols on two players’ cards match, both players compete to be the first to call out a correct example of the person, place or thing on the opponent’s card. The winner takes the opponent’s card and forms a winning pile.

WATCH OUT! A new match may be revealed. Complete all possible matches before drawing new cards.

When a wild card is drawn, place it in between the two draw piles. Matches can now occur between the symbols on the wild card. This wild card remains in play until a new wild card is drawn. If you draw a wild card, you take another turn, after all challenges have been settled.

When there are no cards left in the draw piles, each player counts up their winning pile. The player with the most matches wins!

Bonus Anomia has sold over one million copies and can be used in the classroom as a vocabulary builder!