Dungeons & Dragons: At the Spine of the World: Essentials:
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Dungeons & Dragons: At the Spine of the World: - Rules of Play says:
At the Spine of the World takes place in Icewind Dale and Ten-Towns, an area blighted by feral beasts, continual blizzards, and some sort of strange madness that is gripping its residents. Saarvin, Dragonborn ranger, makes an appearance, alongside a host of colorful new characters!