Book of the Underworld: 13th Age Elven Towers: Essentials:
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- Playing time: -- minutes
- Age: --+
Book of the Underworld: 13th Age Elven Towers: - Rules of Play says:
Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th age, it has turned out to be a terrible idea. Over time, the original elven guardians of the vault’s keys were stealthily defeated or corrupted; and now the keys to the Elf Queen’s power are hidden in three magical towers—one for each of the three elven peoples—and the elves themselves cannot pierce the towers’ defenses. What to do? Summon heroes, of course! Glory, riches, and power will surely flow to those who answer the Elf Queen’s call . . . or perhaps to those who want to claim her power for their own icons. Elven Towers is a champion-tier 13th Age adventure for 3 to 6 adventurers by Cal Moore (High Magic & Low Cunning, The Crown Commands; Fire and Faith). It includes plotlines and options for adventures throughout the Queen’s Wood, with multiple elf-themed encounters you can use for any campaign.