Charms - Quests for Antiracism: Essentials:
- No. of players: --
- Playing time: -- minutes
- Age: --+
Charms - Quests for Antiracism: - Rules of Play says:
Players ask questions, roll and interpret inspiring game pieces, and try to discover the most amazing insights toward antiracism. Or the game’s questions can be used for dialogue, reflection, or writing prompts on your own or with any size group. Includes options for online play!