To Save A Kingdom: Essentials:
- No. of players: --
- Playing time: -- minutes
- Age: --+
To Save A Kingdom: - Rules of Play says:
This grand adventure leads from the sleepy town of Hengistbury on a journey across the land to challenge a red dragon who dwells in a volcano lair called Kás Firadon, or more commonly known as Skull Mountain, but the journey is not so simple. To get there and succeed the party must win the hearts and minds of townsfolk, best fey of all sorts, overcome the trickery of fiends, fight corruption in ancient forests, travel the tunnels of Underland, and much more as they equip themselves with powerful artifacts for the battle of a lifetime!
The PCs find that the peoples of Hengistbury and Thornbury have suddenly turned dour and agitated. Once the meddlings of one vampire are revealed, the adventurers discover the first of several tombs of defenders against the undead from long past. Can they find the source of primordial wickedness before it engineers an even darker age to enshroud the world? What lies ahead includes spooky sandbox settlements, several dungeon crawls, and a dangerous finale filled with intrigue.
After a reign of malevolence that’s become known as the Dark Winter, it seems as though the realm has earned a bit of calm. The peoples of Elissar have returned to their normal selves, the recent curses across the countryside now but a painful memory. This peace is soon to be shattered however as the local dabbler of the arcane takes his studies too far, undertaking rituals that will endanger not just Holdenshire or Endora, but Elissar itself!