Epic Spell Wars 3: Melee at Murdershroom Marsh
Epic Spell Wars 3: Melee at Murdershroom Marsh Essentials:
- No. of players: 2 - 6
- Playing time: 30 minutes
- Age: 12 +
Epic Spell Wars 3: Melee at Murdershroom Marsh - Rules of Play says:
Epic Spell Wars III ratchets up the EPIC with several new innovations:
- Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging!
- Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice!
- Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here!
- Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect 'em all!