Quatermain: A Deck-Building Game: Essentials:
- No. of players: 2-4
- Playing time: 45-75 minutes
- Age: 14+
Quatermain: A Deck-Building Game: - Rules of Play says:
Hunter. Adventurer. The greatest marksman to ever live. You are Allan Quatermain, searching for wealth deep in colonial era Africa. Grab your gun and wisely choose your allies as you compete in this deck building adventure game. 2-4 players will go on adventures, hunt in the veldt, and trade for new additions to their decks. Try to amass the most wealth, but beware, your allies will determine how many wealth cards you can score at game end.
As you gain new adventure cards, they will open up additional actions, plus you can get upgraded guns to aid in hunting, and allies which remain in play. During Upkeep you select one gun and one ally to journey with you that turn. The game continues until the veldt runs out of animals, at which time whoever can score the most wealth wins.