Next Week's New Releases! wc 5th May 2025
Come Sail Away
Come Sail Away! is a board game for 1-4 players in which you compete to board passengers upon your luxury liner, bringing them to their favorite cabins and facilities. Players can enjoy a deliciously thoughtful and brightly illustrated game that is simple to learn, yet always challenging.
The aim of Come Sail Away is to guide passengers into your cruise ship as smoothly as possible, earning points in the process. In addition to earning points for filling each room on the ship, you can earn bonus points for filling certain rooms faster than other players. Further, by guiding passengers with luggage to their cabins, players can advance on the luggage track, allowing you to place additional small cabins, gain additional passengers, and earn bonus points. As the game progresses, it is also important to think ahead and make sure your ship has room for passengers, or else you will have a crowd of disgruntled passengers at hand!
Tokaido Stonemaier Edition
In Tokaido, you are a traveler in ancient Japan. You will follow the prestigious Tokaido-a road between Kyoto and Edo (Tokyo)-as you try to have a rich and fulfilling experience. Pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters on your journey.
Tokaido features a time-track mechanism in which the active player is the traveler who is furthest behind on the path. When you are the active player, you can move your character as far forward as you'd like (with required stops at Inns), gaining different types of set-collection benefits at each unique location.
The Stonemaier Games version of Tokaido features the same gameplay, art, and compatibility with existing expansions. The biggest addition is a robust Automa solo mode, which is included both in the game and separately (for those who already own Tokaido). It features a number of other accessibility and quality-of-life updates.
Holland '44 2nd Edition
Holland '44 is a two-player game depicting the Allies' combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.
The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.
Each day has three turns-two daylight turns representing 6 hours each and one night turn representing 12 hours. The total length of the game is 20 turns. A short scenario covering the first critical 10 turns is included.
The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.
Most units in Holland '44 are battalions, but some company size units are included.
Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44 or Normandy '44, you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.
Butterfly Garden
Help save endangered butterflies! Construction projects in your city are disrupting the natural butterfly habitat. Capture butterflies and deliver them to protected butterfly gardens in local zoos, botanical gardens, and museums.
The game is played in a series of rounds. Players start each round by playing a card from their hands to determine the round's turn order. Cards are numbered from 0 to 59, and lower-numbered cards go first. In turn, a player captures butterflies from the field and adds them to the jar. When possible, players "deliver butterflies" from their jars to the different butterfly gardens to score victory points (VPs). Which butterflies can be delivered is indicated on the face-up "delivery cards" and players are often in a race to deliver butterflies to take the cards and score points. The player with the most VPs at the end of the game wins.
During the game, players must carefully decide which butterfly cards to play. By playing lowered numbered cards, players not only get a better pick of butterflies in the field, but they also get the first chance at delivering butterflies. However, lower-numbered butterfly cards usually have fewer butterflies on them, so players cannot add as many to their jars. Also, butterfly cards with special powers usually have high numbers, so you often must sacrifice turn order in order to use one of these special powers.
In this second edition, the artwork and components have been upgraded. A major rule change is a new set-collection aspect of the delivery cards. There are now 4 types of delivery cards and players score a bonus for having a variety. Also, there are some minor rule changes with scoring butterflies in one's hand and jar at game end. Another small change is in the special powers on some of the cards.
More New Releases!
Board Games:
War of Kings Crisis Card Pack: Marvel Crisis Protocol
Inhuman Royal Court: Marvel Crisis Protocol
Arf Troopers: Star Wars Legion
Animals Gathering
Aegean Sea
Kabuto Sumo
Dobble Dinosaurs
Square One
Butterfly Garden: Black Butterflies Mini Expansion
Dungeons of Infinity Base Game
Dungeons of Infinity Deluxe Game
Dragons of Infinity Kingdom Cost Expansion
Last Minute
R.A.V.E.L.
Daughters of Doom - Dungeon Saga Origins
Mirrors of Malice: Dungeon Saga Origins Exp.
Ashes Reborn: Red Rains - The Flood of Moon Cove
Isle Vekkid Faction Deck: Summoner Wars
Spectral Conclave Faction Deck: Summoner Wars
RPGs:
Marvel Multiverse RPG: Escape From Planet Hulk - Starter Set
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