Next week's new releases, available from Monday!
COMING THIS MONDAY!
7 WONDERS: EDIFICE
7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.
This expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.
Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.
As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)
FROSTPUNK: THE BOARD GAME
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences.
CAN YOU SURVIVE THE WINTER? FIND OUT HERE!
CORAL
In Coral, players develop a coral reef together, whilst vying to position their own species closest to the top, where they can soak up the life-giving sunlight.
Together - as much as against one another - you'll build a unique, magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex, competitive harmony. Move around the table to find the best spots to grow your species, whilst blocking your opponents!
At the end of the game, the player with the most pieces visible from above the reef is the winner.
*We're aware coral aren't rocks, but the joke just about works.
EAST INDIA COMPANIES
In the 18th and 19th centuries, shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries. Tea, spices, coffee, and silk are commodities much consumed in Europe, and their buying and selling prices depend closely on supply and demand. Fortunes can be made and gambled depending on circumstances.
In East India Companies, players manage a large shipping company that trades with far flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. Most importantly, players have to keep an eye on the constantly fluctuating market prices! Is it better to invest your money in the stock market or in buying goods? Do they prefer to use fast ships with low tonnage or slower ships with larger holds? Whatever the players choose, their strategies will influence those of their opponents.
IT'S TIME TO TRADE! SET SAIL HERE!
MORE BOARD GAMES ON THE WAY:
Frostlander Expansion - Frostpunk: The Board Game
Miniatures Expansion - Frostpunk: The Board Game
Resources Expansion - Frostpunk: The Board Game
Dreadnought Miniature - Frostpunk: The Board Game
Timber City Expansion - Frostpunk: The Board Game
Playmat - Frostpunk: The Board Game
Many Arrows Faction Pack: Dungeons & Dragons Onslaught
Red Wizards Faction Pack: Dungeons & Dragons Onslaught
RPGS
ORC BORG
The DERELICT is a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS, generations upon generations of them, sporing and scrapping, building murderous idols to their mad gods, and praying for DOOM when the Derelict will crash into heaven and disgorge every dead-hard big-toothed bastard in a glorious tide of violence.
YOU are an ORC, and you fight and kill and pray and scheme and tinker and howl for a place in heaven.
FIGHTING! FEASTING! FESTERING! GRAB IT HERE!
SPIRE: SIN
In Spire, the greatest city on the continent, a mile-high shard of pitted obsidian and black magic, revolution is brewing.
A thousand gods bicker and war for control of the countless congregations within Spire’s crumbling walls. The aelfir rule from their frozen palaces and perform festival after festival in honour of their solar masters; the drow, long-subjugated, stitch together scraps of scripture to form sawn-off mystery cults and threadbare churches to illegal goddesses. Gods of arson, burglary and mugging blossom in the undercity, finding more faithful each day.
The crime lords of Red Row flood a city hungry for upheaval with guns, drugs and fighters with nothing to lose but something to prove. The plate-armoured gangster knights of the North Docks fight wars of extortion and leg-breaking from their sacred pubs whilst clinging to a street’s worth of territory handed down from their forebears.
The Council – unelected and corrupt to the point of uselessness – oversee it all from their triple-warded chamber in the upper city, sending their agents to smash apart insurrection and maintain control. But they fight a losing battle, and the collateral damage will soon become unsustainable.
READY TO BURN IT ALL DOWN? STRIKE YOUR MATCH HERE!
GANGS OF TITAN CITY
Gangs of Titan City is a grimdark future roleplaying game that thrusts its characters into a nightmare supercity that wants them dead. You play as desperate gutterscum who will soon dominate the underworld as crimelords or end up riddled with bullets. The game helps you create stories in the vein of Peaky Blinders, Scarface or Blades in the Dark, but cast into a brutal and uncompromising urban future.
IT'S NOT MUCH, BUT IT'S HOME! JUMP IN HERE!
CCGS
MARVEL CHAMPIONS: GAMBIT HERO PACK
Raised in the seedy underworld of New Orleans as part of the Thieves Guild, Remy LeBeau left behind a life of crime to join the X-Men. Using his mutant power to charge objects with explosive energy, Remy fights evil as the hero Gambit—and now he’s flipping his way into your games of Marvel Champions: The Card Game!
By building up charge counters, Gambit can power up his attacks with explosive results, and as a thief extraordinaire, he can thwart even while in alter-ego form! With this Hero Pack, you will find Gambit, his fifteen signature cards, and a full assortment of Justice cards inviting you to thwart the villain’s schemes with style! This pack also includes a bonus modular encounter set featuring Exodus, the herald of Magneto!
PLACE YOUR BETS! GRAB IT HERE!
MARVEL CHAMPIONS: ROGUE HERO PACK
Cursed with an uncontrollable ability that causes her to absorb the powers and memories of anyone she touches, Anna Marie ran away from home as a teenager. Professor X offered her a place at his school where she could learn to control her power. Now she fights for justice as a member of the X-Men, Rogue, and she is stealing her way into your games of Marvel Champions: The Card Game!YGO TCG: Structure Deck: Beware Of Traptrix
Dragon Ball Super CG: Z-Leader Series Starter Deck (SD21)
Dragon Ball Super CG: Z-Leader Series Starter Deck (SD22)
FF TCG: Custom Starter Set Final Fantasy XIII
Mega Construx Pokemon Build and Show Squirtle
MEGA Pokemon Adventure Builder Assortment
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