Next week's new releases, available from Monday 20th March!
The wheel on the vault door turns. Clunking and groaning, the thick metal door swings open. Inside you see... a mountain of board games! At the base of the pile is a note... it says that all of these and more are available in on Monday the 20th March!
DUNGEONS AND DRAGONS: KEYS FROM THE GOLDEN VAULT
D&D’s latest book contains thirteen exhilarating heist-themed adventures, where you and your crew will take on missions from a mysterious organization known as the Golden Vault.
Every adventure is suitable for players level 1-11 and can be easily adapted to fit your needs, playable as a one shot or part of a full-length campaign! With little more than a map as your guide, investigate your surroundings as you gather invaluable intel, or leap straight into action. Remember, time is of the essence. Sneak past security, evade deadly traps, and make your daring escape… before it’s too late.
GET READY FOR THE HEIST OF A LIFETIME! GRAB IT HERE!
AZUL MINI
Welcome back to the Royal Palace of Évora! After more than 2 million copies sold, Azul returns in mini format. With this new edition you can play this classic wherever you want!
A MODERN CLASSIC, NOW IN YOUR POCKET! GRAB IT HERE!
FEED THE KRAKEN
Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.
WHAT A KRACKEN BOARD GAME! GRAB IT HERE!
MUNCHKIN SIDE QUESTS
Didn't get enough glory the first time around? Maybe you're ready for Side Quests 2!
Even more difficult but oh-so-tempting goals and goodies to add to any Munchkin game – will you go straight for the win at Level 10, or will the extra rewards tickle your inner munchkin?
TIME FOR ANOTHER TANGENT! GRAB IT HERE!
TERRAFORMING MARS - ARES EXPEDITION: CRISIS
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.
Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
READY FOR LIFT-OFF! GRAB IT HERE!
DOCTOR WHO NEMESIS
In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends.
Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own to fruition!
Have you got what it takes to remake the universe? Can you defeat the meddling Doctor? Will you finally triumph for all time?
IT'S ABOUT TIME! GRAB IT HERE!
TOKYO GHOUL: BLOODY MASQUERADE
In downtown Tokyo, ghouls are on the move, and they can quench their thirst only with coffee...and their bloodthirst only with human flesh. Humans are easy prey, but the investigators from the fearful CCG are on the lookout. Their job: Make the ghouls out in the crowd and hunt them down.
In the bluff-and-deduction board game Tokyo Ghoul: Bloody Masquerade, you play as one of fifteen different characters from the anime, including Kaneki, Touka, Juzo, and Rize. Whether you are a mere human, a ghoul, or an investigator, roam the streets of Tokyo, keep your identity a secret, investigate, and cover your tracks. The investigator and the ghoul want to find and kill each other, while the humans are trying to collect two or three of the same card. Players take actions during the game to pass around cards, which gives them information bit by bit about who each player might be.
It is up to you to uncover the other players' real natures and come out on top. In the hostile environment, always keep in mind: Everyone you run into might be a killer!
THE HUNT BEGINS! GRAB IT HERE!
GELATINOUS
Be the biggest ooze . . . or lose! In Gelatinous, players start out as a wandering slime, using sparkling green dice to grow into a cube. But watch out, the other slimes are growing too! The first to grow into a cube wins — and the rest are lunch. Includes 35 glittery green dice and its own dice bag!
ARE YOU READY FOR THIS JELLY? GRAB IT HERE!
LOST EMPIRES: WAR FOR THE NEW SUN
Lost Empires is a head-to-head, card-driven area control game with a focus on tactical movement and deck design. Each player chooses a faction to play, and using the cards available to that faction, constructs an 18-card deck with which you do battle. You earn artifacts by controlling objectives and destroying elite enemy units augmented with alien technology. Once you have collected sufficient artifacts, you use them to construct a Wormgate. The first person to build a Wormgate, wins the war for the new sun.
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