Next week's new releases, available from Monday 11th September!
AGE OF INNOVATION: A TERRA MYSTICA GAME
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
INNOVATIVE! CHECK IT OUT HERE!
CASTLE PANIC: THE WIZARD'S TOWER 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up.
Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.
And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!
The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
VAMPIRE: THE MASQUERADE - CHICAGO BY NIGHT
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself. Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll let you in. The guest list is pretty damn exclusive. Introduce yourself to the Ventrue Prince. Get to know his vision. Buy into it. Serve it. Stay on his good side and your immortality is going to be just fine.
Just ignore the purges of Anarchs, Thin-Bloods, and fledglings when it grows inconvenient, yeah? Stay invested in the Camarilla and it’ll stay invested in you. Remember who’s got your back and who can take that backing away in the blink of an undead eye.
Don’t go digging into business that doesn’t concern you. Don’t go wandering into territory you don’t know, because someone will claim your skull as a trophy. Don’t screw with another Kindred’s kine, or you’ll find your own murdered and dropped in a dumpster, and that’ll just be the start of your problems.
Chicago can be everything for a vampire like you. You just have to accept Chicago into your heart. Become a part of the city.
DIXIT DISNEY
Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else.
The storyteller shuffles their card with all of the received cards, then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.
The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. Dixit: Disney Edition features 84 cards, with each card representing one of 84 films in the Disney or Pixar catalog from Steamboat Willie to Turning Red.
PICTURESQUE! CHECK IT OUT HERE!
FALLOUT: THE ROLEPLAYING GAME - WINTER OF ATOM
In the ruins of old Boston, the Commonwealth settles in for a long, deadly winter. As its hungry communities do their best to find food and survive the cold, a new sect of the Church of the Children of Atom arrives. Their flock grows as they spread their worship of nuclear division and radiation across the region. Led by an enigmatic prophet calling himself the Last Son of Atom, the Church’s army plans to ignite an all-out winter war with the settlements that dare reject their atomic god. A group of ragtag survivors must do whatever it takes to protect their communities and keep the Commonwealth from becoming ground zero… again.
Winter of Atom’s themes include exploring frozen wastelands, harsh winter survival, building relationships with communities, explosive action against terrifying monsters, high-stakes warfare against a relentless foe, and weird and unexplainable supernatural horrors.
BOARD GAMES
Age of Innovation: A Terra Mystica Game
Castle Panic The Wizards Tower 2e Exp
Calendar of Many Adventures 2024
CCG
Pokemon TCG: Trick or Trade BOOster Bundle
RPG
Vampire: The Masquerade 5th Edition RPG Chicago By Night Sourcebook
Fallout: The Roleplaying Game Winter Of Atom Book
Veiled Dungeon: RPG Toolbox
Magic: Shadowrun Edge Zone
Mayhem: Shadowrun Edge Zone
ACCESSORIES
Fallout: The Roleplaying Game - GM Screen + Booklet + Flysheet
Vivid 9-Pocket Zippered PRO-Binder - Purple
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