Duplicitous Games of Deception Coming Soon
Pre-order now for 10% off board games
Explore the isolation and terror of frozen wastes in The Thing: The BoardGame & The Thing Infection at Outpost 31 2nd Ed, chase your opponent to the end of time in That Time You Killed Me, search for the betrayer in your house in Dune: Betrayal, and much more with 10% off if you pre-order now!
1 - 8 players | 60 - 90 minutes | £54
The Thing – The Boardgame is a tense, cinematic experience for 1-8 players based on the eponymous cult film directed in 1982 by the master of movie-making John Carpenter. The game focuses on the emulation and assimilation properties of the Alien, hiding its identity under a veil of fake humanity. The Alien’s true objective is to escape from the base, choosing to hide himself collaborating with humans in order to escape along with them, or revealing his true nature, playing as a monster to assimilate all the team members!
1 - 8 players | 60 - 90 minutes | £40.50
This expansion for The Thing - The Boardgame allows you to experience the events that happened at Thule Station, the Norwegian station where it all began! As for the 1982 version, the expansion lets you relive the tensest moments from the story, transporting you into the cinematic film!
4 - 8 players | 60 - 120 minutes | £54
In the hidden identity game The Thing: Infection at Outpost 31, you will relive John Carpenter's sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!
2 players | 15 - 30 minutes | £45
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first!
1 - 5 players | 45 - 75 minutes | £43.20
In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
3 - 6 players | 40 - 60 minutes | £27Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players, and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use your influence to attract new allies and carefully navigate the other players’ allegiances as you strive to have the most powerful small council in Westeros. Just be wary of your own alliances—you never know when someone will stab you in the back!
4 - 8 players | 20 - 40 minutes | £18
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune. Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
4 - 11 players | 15 - 30 minutes | £22.50
Night of the Ninja is a fast-paced game of deadly secrets, midnight assassinations, and paper-thin alliances. In Night of the Ninja, your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round, you choose your ninja role: a Spy or Fortune Teller gains valuable information, but only a Shinobi or Blind Assassin can cut down an opponent. To win, you’ll have to trick your opponents, figure out who can’t be trusted, and fight for your House1
4 - 8 players | 45 - 75 minutes | £40.50
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists.