Twilight Struggle is a quick-playing, low-complexity game. The game map is a world map of the cold war period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
The players have to navigate their way through this turbulent times and compete for the influence over the world ans see which superpower will be the most powerfull buy the end of the 1980's?
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